
Summary
A seemingly innocuous childhood incident—the errant flight of a recreational sphere—propels the intrepid Alice into an unexpected foray beyond the prosaic confines of her neighborhood. Her quest to reclaim the wayward object leads her to the threshold of a decrepit, reputedly spectral domicile, a veritable portal to the uncanny. Within its shadowy embrace, a sudden, concussive fall momentarily blurs the boundary between the conscious and the subconscious, precipitating an instantaneous translation into a vibrant, hand-drawn reverie. In this fantastical, animated dimension, Alice's innate courage and compassion are immediately tested; she first assumes the role of an unlikely saviour to a distressed feline, then transforms into a valiant combatant, confronting spectral adversaries that haunt the desolate thoroughfares of a phantasmagoric ghost town. Her journey through this surreal landscape is a testament to youthful resilience, an odyssey through the liminal spaces where reality dissolves into the boundless expanse of imagination, culminating in a confrontation with the phantoms of her own burgeoning courage.
Synopsis
When a ball is accidentally knocked through the window of a neighborhood haunted house, Alice is the only one brave enough to go inside to retrieve it. While she's in there she falls and bumps her head, sending her to a cartoon dreamworld in which she rescues a cat and battles some spirits in a ghost town.
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