While Max is off fishing with a buddy, the Inkwell Clown is pulled into his cartoon fishing hole and encounters all manner of sea creatures. Then the clown decides to cause a little real-world havoc for Max on his fishing island.

United States

When the early 1920s saw the rise of animated shorts that dared to bend reality, *Fishing* emerged as a singular experiment in cross‑medium storytelling. The film opens with Max Fleischer, a lanky fisherman whose world is defined by the rhythm of the water and the patience of the catch, standing beside a wooden dock. ...

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Comparing the cinematic DNA and archive impact of two defining moments in cult history.

Dave Fleischer

Unknown Director
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" When the early 1920s saw the rise of animated shorts that dared to bend reality, *Fishing* emerged as a singular experiment in cross‑medium storytelling. The film opens with Max Fleischer, a lanky fisherman whose world is defined by the rhythm of the water and the patience of the catch, standing beside a wooden dock. The silence is broken only by the creak of the boat’s oars and the distant call of a gull. In a moment that feels almost sacrilegious, the Inkwell Clown—a character that had alread..."

